#pragma once
#include "PlaneShotStrategy.h"

class PlaneShot_1 : public PlaneShotStrategy
{
public:
	PlaneShot_1(void);
	~PlaneShot_1(void);

	CREATE_FUNC(PlaneShot_1);

	virtual void onEnter();

	virtual void onExit();

	virtual void shoot(float dt);

	float _currentTime;
};

